Shifting from games to film, here is a clip from the 1982 sci fi cult film Blade Runner (I refer from 2:50 onwards of this clip) This sequence shows Rick Deckard pursuing Replicant Zorro. This ends with Deckard shooting and 'retiring' the Zorro character. This is shown in slow motion and was voted by many to be the best sequence of the film. It shows how the character being shot, through the movements of the body and the facial expression.
This clip intrigued me as it gave me an opportunity to look into the facial expressions used to show pain, caused by injuries. This also gives a good example of a loss of footing and can be viewed in great detail as it is in slow motion. In terms of negative points, the only issues I come up against is the fact that these changes in the Zorro character's state are caused by gun shots. As am not animating my character with specific injuries, but will be more of a showcase and increasing steps of severity, actions such as the stumbling may not be used or referenced in the final animation. However, this is a good sequence and is shot from a variety of angles.
Blade Runner sequence - http://www.youtube.com/watch?v=pPJuhGO_nD8
Blade Runner Image - http://westkarana.com/index.php/page/29/?entry=entry060306-152041

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