Most recently, stop start animation has developed into many artistic and thought provoking projects, most of which are independent. One such example is the painted stop start animations of the artist, or brand known as blu. An image is painted and captured on either a camera, or as a frame of footage. The artist would then paint an additional frame of motion and continue to capture it. This process would be repeated until the desired animation was complete. The example given below entitled 'Muto, a wall painted animation' is about 7 minutes long (420 seconds), so would of taken approximately over 10500 frames of motion. This is an approximation and upon closer inspection, it is more like 15-20 different frames per second. but this does demonstrate a few keys points. Firstly, that the stop start animation method is extremely versatile and very appealing to artists, as well as animators and film makers. Their is very little actual technology involved and can be made using anything which captures frames, or images as well as editing software on a computer. But it is worth pointing out the before computers, the frames would of simple recorded onto film or transferred to a similar viewable format. The technique is still around and widely used today, with cell based cartoons and other mediums.
However, the main issues which I believe this technique have are as follows. The very nature of key frame, or stop start animation is extremely time consuming. A project could take years for it to reach a significant length and would require a large amount of planning and devotion. In a lot of instances, as the animator is recording the frames, this practical, hands on technique makes it very difficult to review what has already been recorded until the editing process. An exceptional level of skill and knowledge in timing and motion must also be used when creating such products as a result of not being able to review initial work. The other main issue is that as it is a very much hands on method, for example the plasticine workings of morph, multiple body parts and face variants would have to be swapped over and repaired during the recording process. In the past this can be seen in the animations, with other issues such as finger prints, different shades of parts and son on. This same issue can be seen in drawn animation, such as continuity errors and animations irregularities.
Wallace & Gromit Clip - http://www.youtube.com/watch?v=5jvOTsi3i64
Robot Chicken clip - http://www.youtube.com/watch?v=MZfXir5dBIs&feature=related
Rolf Harris Art show - http://www.youtube.com/watch?v=sZdRS_yvpJ4
Blu - Muto painted animation: http://vimeo.com/993998
Wallace & Gromit Clip - http://www.youtube.com/watch?v=5jvOTsi3i64
Robot Chicken clip - http://www.youtube.com/watch?v=MZfXir5dBIs&feature=related
Rolf Harris Art show - http://www.youtube.com/watch?v=sZdRS_yvpJ4
Blu - Muto painted animation: http://vimeo.com/993998
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