Friday, 12 November 2010

Post 13 - Task One - Pose & Throw

In order to understand balance, position of the feet and reacting to an object in a scene, I developed this 'pose' animation, which began as a simple 'The Fonze' pose. This ended with the thinking pose. So i then added the second half, which sees the character notice a ball, reach for it and throw it out of the scene. This animation was another test to learn how to create full motion of the character and to gain more knowledge of the time-line and key framing.


As this clip is only four seconds long, it is a much more fast paced animation. I feel that this shows a good transition of my development and a good understanding of motion as well as subtle / secondary motion, with every part of the figure being manipulated at some point (including all of the fingers). However, it is very short and in retrospect would of been better for making the animation a little longer. However, this was a test and merely exists to test the figure's capabilities. I feel that know I have run a sequence of tests in animation, I am going to start researching a little more into where this project is leading to.

I am interested in looking into animating an array of 'injury animations' and show this as a transition; with differing levels. In games injury is very much visually portrayed and I will next be looking into some examples of this.

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