Wednesday, 17 November 2010

Post 14 - Inury Research_Halo Reach



The next few posts are being devoted to looking into a variety of clips, which depict a character in a state of injury. These will range from slight limping and holding of the side, much more extreme damage shown with dragging of the feet, rocking of the head and irregular pace. I initially have looked into a cut scene from the 2010 game Halo Reach. This clip transpires shortly after the main character landed on the surface of the Planet Reach and has injured his ankle. 

I think that this is a good example of a simple limp cycle and shows that one leg is unable to pivot and move to the proper orientation. Also, the damaged ankle moves more rapidly, showing that there is an attempt to reduce the amount of time any weight is put on it. Most of the clip is a slightly odd angle for analysis, but does provide the right information I need to start my animation/s.



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