Wednesday, 17 November 2010

Post 15 - Injury Research_Resident Evil 5



From Halo Reach, I just looked into the game Resident Evil 5. The clip here demonstrates a mini game known as The Mercenaries, where the player can pick a character from the main game and have to fend of hordes of infected enemies. The character in the clip is Albert Wesker. The whole clip is just under 11 minutes long and is a good source in itself of motion and pace. However, particular attention should be paid from 7:30 onwards. Here, the character is hit by an enemy and suffers a form of injury. This is conveyed by the traditional holding of the side and leaning. 

This is another great visual reference. The only issue I have with this particular clip is that it is rather long and there are no severe injuries shown. In addition, this is similar to the previous 'Halo Reach' Clip, although it is good to see how different companies and game types deal with conveying damage. Resident Evil 5 does have a couple more stages of injury, such as 'critical' and this is where I shall look into next for more research.



Resident Evil 5 Clip - http://www.youtube.com/watch?v=WJXZycoSlxQ
Resident Evil 5 Image - http://media.photobucket.com/image/resident%20evil%205%20wesker%20wallpaper/toshiro56/re5wesker_wallpaper_1024.jpg

No comments:

Post a Comment