As an alternative to the walk cycle, I then manipulated the up limbs and splines excessively, rolled the eyes back and tried to create a zombie style lunge, or walk. The lower limbs have remained unaltered from the walk cycle.
This test was to have a go at creating more movement in the upper part of the model. It is a good movement from the initial walk cycle and shows the full motion of the arms and head. However, as it is the same walk cycle, it is a little slow. In addition, as the character is supposedly a 'zombie', it would of been been more interesting to incorporate some stumbling and dragging of the feet and / or legs. It is food for thought for the future, but again there seems to be an issue with understanding the time line (25 frames per second)
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