After a lot of research and working out the software, I have completed my Task One 'Main Animation'. This animation is 1000 frames long, which about 34 seconds in length. The sequence shows a walk cycle, which deteriorates into a limp and holding of the side. This then worsens with the other leg or knee becoming troublesome. This then finally ends with the character stumbling and falling. During the sequence, the character can also been seen to blink, and incorporates a level of facial expression, which adds to conveying distress, or injury.
To sum up, this process was a very intriguing one and allowed me to further my understanding of how to key frame a rigged model effectively. I picked up and built on knowledge about how to duplicate key frames and to manipulate facial and full figure motion. This task also helped me to understand the time line of 3Ds Max and how to gauge at what point to insert key frames. I have picked up a variety of methods for reducing the amount of time it takes to animate and was a very good insight into what considerations and planning are necessary; from acting out certain poses, to understanding the relationship and weight between a model's limbs and the situation they have been put into.
It is my hope that will learn from this task and continue to improve on my skills of this medium. I would also like to focus more attention to the motion capture and motion-builder route in the near future.



