To end the scene, I have animated the robot throwing it's gun to the ground. Then, an explosion in the background occurs which fills the scene. A lot of work had gone into making this scene look how I wanted it to.
First of all, the robot in the final scene isn't the same rig as in the rest of the animation. The scene called for the robot's gun to be thrown to the ground, which posed a slight problem. The gun had been linked to the wrist of the robot rig, and un-linking this would result in it being unlinked throughout the whole animation. The solution was to have I second rig, identical to the first pop into shot when it was needed. This rig has a gun, but it is not linked to it allowing the gun to be seamlessly thrown to the ground (shown from below the terrain).
Another change I have made is the changing of the lever label. This initially read as 'SELF DESTRUCT'. I felt that this label was slightly abstract and didn't act as a clear enough visual aid. So I have now changed this to 'AUTO DESTRUCT'. Although slightly vague, it no longer implies that something, or someone is going to self destruct, but that pulling the lever is an action with an external consequence.
The animation has gone through a series of additional tweaks and final touches. One such example includes a simple left arm re-positioning. The beginning of the animation shows the human character hold the stock of his gun (shown in the file labeled VERSION 1 of the task three submission), but this was not aligned properly. Unfortunately, fixing this meant that several compensatory tweaks had to be made to both the lever pulling and final death scenes. These did however allowed me to take another look at other areas of the sequence and I am happy to say that it is now at a satisfactory level of completion. The next phase is to render it out with the atmospherics and displacements switched on. This will accompanied with on objective critique.
The critique will comprise of a brief discussion on the process as a whole, future improvements and a summary of what core technical and creative skills I feel have been demonstrated.
First of all, the robot in the final scene isn't the same rig as in the rest of the animation. The scene called for the robot's gun to be thrown to the ground, which posed a slight problem. The gun had been linked to the wrist of the robot rig, and un-linking this would result in it being unlinked throughout the whole animation. The solution was to have I second rig, identical to the first pop into shot when it was needed. This rig has a gun, but it is not linked to it allowing the gun to be seamlessly thrown to the ground (shown from below the terrain).
Another change I have made is the changing of the lever label. This initially read as 'SELF DESTRUCT'. I felt that this label was slightly abstract and didn't act as a clear enough visual aid. So I have now changed this to 'AUTO DESTRUCT'. Although slightly vague, it no longer implies that something, or someone is going to self destruct, but that pulling the lever is an action with an external consequence.
The animation has gone through a series of additional tweaks and final touches. One such example includes a simple left arm re-positioning. The beginning of the animation shows the human character hold the stock of his gun (shown in the file labeled VERSION 1 of the task three submission), but this was not aligned properly. Unfortunately, fixing this meant that several compensatory tweaks had to be made to both the lever pulling and final death scenes. These did however allowed me to take another look at other areas of the sequence and I am happy to say that it is now at a satisfactory level of completion. The next phase is to render it out with the atmospherics and displacements switched on. This will accompanied with on objective critique.
The critique will comprise of a brief discussion on the process as a whole, future improvements and a summary of what core technical and creative skills I feel have been demonstrated.
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