Wednesday, 19 January 2011

Post 29 - Death of a Dee

The following is the workings out of the human character's death from being shot by the robot. Initially, it was animated to appear to be shot in the shoulder, and fall in a slight rotating fashion with the camera rotating from left to right. 

However after discussing this scene with Darren, it became apparent that it was unclear as to whether or not he had in fact been hit, or if he had dodged the bullet. I changed this by having the bullet hit him closer to the neck and show more of a reaction by initially holding / reaching for his neck before falling to the ground. Although this clip does not show it, the scene starts with the robot shooting then it follows the bullet in a quick, rigid pace. This then follows onto the scene below.


After viewing this, I then rearranged the scene and the way it would be shot. The camera has been slowed down and made much more static by splitting the shot into two. It now features the robot firing the weapon and then cuts to the slow motion sequence, which is now shot from opposite side to before (also now shows the bullet in slow motion). The camera then rotates from right to left at the same speed as the initial scene.


I feel that this is much more successful as it makes it a lot clearer that the bullet does in fact hit the main character. By showing it travelling slowly and using a steady second camera, it makes it easier to digest the sequence, so less time is spent chasing a fast moving camera. This is a good example of how 'less is more' in that less motion of the camera potentially gives the viewer more information and time to understand the scene. Some motions are still rough at this stage, but it is a definite move forward.

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