Wednesday, 19 January 2011

Post 28 - Material problem... and solution

Local mountain terrain                                                                    World mountain terrain

One problem that I came across, unrelated to animation is the pre-built scene. A displacement map and atmospheric effect has been placed on the scene to make the terrain covered in snow. During the creation process, it was necessary to increase the size of the environment. This affected the atmospheric settings and resulted in the terrain being simply brown. After a lot of wading through material settings and sheets of script, I discovered that simply changing the material properties assigned to the terrain from 'local' to 'world'.

This did the trick, fixed the atmosphere effect and created a much better scene. Several early videos can be seen to have this brown terrain effect. This was a mistake and has been fixed.

No comments:

Post a Comment