Tuesday, 18 January 2011

Post 25 - Initial Test Renders

(First clips and notes)


Here are the first few renders I have created for the process of continual study and improvement.




This clip is an early 'roughed out' first half of the animation. In it, some movements have been blocked in and not animated. This was to test the camera positions and timing. It is of a low quality and the atmospherics have been switched off in order to speed up render times. From this, it became apparent that I need to slow down a lot of my motions. I am working at approximatley 30 frames per second and I am used to 24-25 fps. I will learn to adapt to this speed as altering the speed at this stage will render any key frames out of sync. Also, a lot of the camera motion is a tad clunky and will be improved on once more animations have been created.


After looking at this, I started to animate the robot and created a series of walk cycle test clips. This one in particular was made to focus on the hop, or small jump due to a dip in the terrain.



Then, added some camera motion. This rotates and is intended to rise and show more of the scene at the end of this sequence.



Problems noted include:

- Too many key frames, making the motion jumpy
- Some steps too slow
- Position of knee hierarchy too wide apart (John Wayne syndrome)
- Key frames from left steps to right steps separate and not smooth enough.

These will be fixed and reported on.


I have so far been creating approximately 8-15 clips of each sequence in order to study and progress. The next few posts will include a selected few, showing my development.

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