Thursday, 9 December 2010

Post 21 - Initial character poses



I have started to look into posing the base character rig (known as Dee, by Manuel Sierra) in a variety of poses. The reasoning behind this exercise is to help me visualise what the character is capable of conveying and how dynamic / successful certain poses could be when animated. 

Below is a short clip of the poses.


 


 

Tuesday, 7 December 2010

Post 20 - Update to scene making



 UPDATE FROM THE LAST POST:


I attempted to create a scene from the book as mentioned in the previous post. It became apparent that at this stage, it would be wise to focus on the animation rather than spend a significant amount of time on modeling. For this reason, I have found a pre-made 'snowy mountain' scene. I then sourced a couple of buildings, which I feel match the look of my scene. these were from the same source (artist-3d.com). As my scene will involve weapons, I then sourced a rifle model (by Mikael Bowellan from 3dtotal.com). I believe that I would be able to model this, but again, I want to focus on animation and polishing. The specific links are available below.







I feel that it is a shame that I have not been able at this stage to make much in the scene, but I feel that the up side to this is that I can concentrate on getting the animation right. It is my aim in the future to learn how to fully rig and model characters.  


Buildings link - http://artist-3d.com/free_3d_models/01architecture_design.php?s=140&srt=

Thursday, 2 December 2010

Post 19 - Task Three Resources

I have decided to develop what I have learned from Tasks one and two and create a 30-40 second action sequence involving several characters. I will take a lot of inspiration from the full length live action advertisement for the XBox 360 game Halo Reach. I will be using the same character which I used in my Task one. The reason for this is because I am now familiar with it and it has been proven to be quick and intuitive to use.

I will customise the 'Dee' characters by giving them individual appearances. There will be a scene and other elements such as aircraft, guns and buildings. At this stage, I will be using pre-made buildings and weapons, but it is my aim to develop and create the scene. This will be a 'Snowy wasteland', inspired by both the recent downpour of snow, plus a tutorial from the book 'Deconstructing the Elements with 3Ds Max' by Pete Draper.

More info when I update.